![]() I think it was balanced pretty loosely when we first released it, and the game would actually be even more fun if it were balanced to be a bit more challenging, and the player would have to build their part a bit more gradually, and be a bit more strategic about pleasing the different sorts of visitors, and pairing up dinosaurs in each enclosure, etc. I'd love to see the game re-balanced a bit, and released. I helped create the game on PC at Bluetongue here in Australia (RIP), doing some Game Design work on the user interface for all the buildings and things. You can't invite this user because you have blocked him. ![]() You can't chat with this user because you have blocked him. You can't chat with this user due to their or your privacy settings. User since Unblock chat User blocked This user's wishlist is not public. It was released for Windows, Xbox, and PlayStation 2. Sequential art, graphic novels, & TPBs Id like to read soon. ![]() View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation. Jurassic Park: Operation Genesis is a construction and management simulation video game based on the Jurassic Park series developed by Blue Tongue Entertainment and co-published by Vivendi Universal Games under their Universal Interactive subsidiary and Konami. In Jurassic Park: Operation Genesis, you build the hatcheries, feeding areas, and security equipment, then let the general public in to have some fun. ![]() Muzboz muzboz Sorry, data for given user is currently unavailable.
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